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Indie Game Spotlight: Fotonica

By / Posted on 22 July 2011

FotonicaNever stop running.

It’s a simple command that has served as the driving force behind countless adrenaline-soaked summer blockbusters and, recently, more than a few niche videogames. Two such games were Semi Secret’s Canabalt – the immensely popular one-button game where a man runs and jumps across rooftops from an unseen threat destroying everything in its path just behind him – and DICE’s Mirror’s Edge – the first-person anti-establishment courier game heavily focused on parkour and free-running. Fotonica is a free indie game that blends the single-switch mechanics of Canabalt with the first-person free running of Mirror’s Edge, all while implementing a blurry wire-frame monochrome aesthetic that lies somewhere between Tron, The Lawnmower Man and Rez.

Fotonica was first released back in January as a browser game to a fair bit of acclaim. Now, developers Santa Ragione have upped the features and released Fotonica as a full downloadable game for Mac and PC, with plans for iOS and Android versions in the future. Players hold a single button (any button at all) to run, then release to jump to the next platform and hold the button again to assume a landing position. Your score is based on your speed, distance traveled, landings, and number of glowing pink dots collected (by crashing through them in a spectacular fashion).

This new version of Fotonica may be free, but there’s a PayPal button on the site to help cover costs/fund development of the proposed mobile versions. A game this highly immersive and mesmerizing, it’s hard not to want to give back at least a little bit. With five edge-of-your-seat levels, one procedurally-generated endless challenge course, split-screen two-player mode and online leaderboards, there’s a whole lot of bang to your lack of buck. Download Fotonica now, see what you think, pay what you want. It’s the perfect game for tuning out the world on those lazy summer nights.

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Derrick Sanskrit has produced critically-acclaimed work as an artist and writer for Nerve, Babble, Pitchfork, The Onion and the Museum of Comic and Cartoon Art, among others. He founded The Pop Aesthetic during the coldest months of his life in 2010.